In a journey spanning three years of dedicated work, scientific dissemination via article and presentations at conferences, and numerous pilot evaluations, the research project titled “A hyBRID (physical-diGital) multi-user Extended reality platform as a stimulus for industry uptake of interactive…
Πολιτισμική Τεχνολογία
BRIDGES is an H2020 Innovation Action funded by the European Commission for 24 months (10/2020-10/2022) with the aim to support and boost the pan-European interactive technologies industry through the development of a holistic solution for (remote and co-located) group interactions in room-scale…
The Narralive team won 2nd place prize in the final of the 12th ENNOVATION competition (University Entrepreneurship and Innovation Competition - https://ennovation.gr), research-based innovation track, which was organized by the Athens University of Economics and Business. The same team had won 1st…
A team of faculty, senior researchers, and junior researchers / students from the Department of Informatics and Telecommunications worked for three years on the EMOTIVE project, under the affiliation of the “ATHENA” Research Center in Information, Communication and Knowledge Technologies.
The…
On the occasion of the 180th anniversary of the founding of the National and Kapodistrian University of Athens, the History Museum of the University of Athens in collaboration with the Department of Informatics and Telecommunications and the Research Center "Athena", launches the new digital…
The CARAT project aims to leverage the cultural and historical content which is dispersed in the “Street names” of the big or smaller towns. The project’s aim is to develop an application which will offer the following:
It will offer first-hand historical information about the origin of a street…
The ΚόστουμART project is structured into a steady set of activities and actions among organizations that will offer a complete set of applications. Specifically:
Activities to portray historical and urban costumes (digitization, recordings, practices)
Creation of an infrastructure (storage…
WhoLoDance is aiming at both researching and innovating contemporary learning theories of embodied cognition and dance education, building on advances on neuroscience, pedagogical and learning theories, educational psychology together with new technologies in artificial intelligence and knowledge…
The European Commission's strategic initiatives in shaping Europe’s digital future include instruments for funding digital cultural heritage. The CHESS Project, an EU-funded FP7 R&D project that ran from 2011 to 2014 features on the EC's Digital cultural heritage page.
The Guardian UK, in the article "Ten global R&D projects that are changing arts and culture" by Emma Quinn and Athina Balopoulou, includes the R&D project CHESS as one of its favourite projects that are using digital technologies in new and inspiring ways. Specifically, according to the…